GDD: https://docs.google.com/document/d/1Wy1lNkN8XtG85REEjxLhvQWnjesQ3lBzvsxZSOZ5Am8/...

Word is the Wizard Council is deploying a top secret mission tonight. Luckily, it seems they've sent Giuseppe, who's known for having notoriously loose lips. As a trusted member of the Alchemist's Alliance, shadow Giuseppe through the ancient forest ruins and listen in on any tidbits he may drop.

Made for Pirate Software Game Jam 15


Controls
WASD - movement
Use the mouse to cast spells by drawing runes to remove obstacles in your way while standing next to them (see scroll on right side of right panel)
Cast multiple runes in quick succession to use powerful spells.

Stay in range of Giuseppe to collect intel. If you manage to collect 100 intel before time runs out, the timer and the intel meter will reset and the game will get faster.

Spell Recipes
Fire/Water: Vacuum - Suck in resources
Fire/Earth: Bomb - Blast down walls
Fire/Air: Dash - dash in a straight line
Water/Earth: Teleport - Blink ahead a short distance
Water/Air: Freeze Time - Slow down everything besides the player
Earth/Air: Sharpen Hearing - Increase the intel range

Go for a high score! Join a leaderboard after your run.

Esc to pause

StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorsRosune, notturne, aaaalan, discopandaz
GenreAction
Made withUnity
Tags2D, Comedy, Endless Runner, Fantasy, Pixel Art, Retro, Singleplayer, Top-Down
Average sessionA few minutes

Download

Download
Game Design Document
External
Download
ReleaseBuild2.zip 17 MB
Download
ReleaseBuild3.zip 17 MB

Comments

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(+1)

it seems like it is fun, i did not get very far, i had to stop to try to see what spells i needed to use, and i got stuck with having to put fire out, nothing i did seemed to work :( the wizard moves very fast, i feel you need a little buffer/tutorial at the start so the play could get used to the spell, and maybe look at the drawing mechanic(which is really cool i loved drawing lines all over xD) to see if you can make it that the lines dont have to be perfect? I thought intel was the orbs on the ground but i guess it's not. Good luck if you continue the game!

(+1)

really like the drawing mechanic , fun game , very fast and has arcade feel

(+2)

Artwork and Audio very good, I like the ambitious idea of drawing, and once I got used to it, it worked pretty good. The enemy moves way too fast. and intelligence is gathered way too slow. Because of the random procedural generation, It can be way too easy for the enemy to pull way ahead and I'll never catch up. Very good concept, can't wait to see more

(+2)

Such a unique and interesting concept!

I just wish I was better at it. Maybe it's just me but it feels like this game is designed for people with drawing pads to speedrun it haha.

No matter what I did I couldn't get the combinations to work or keep up with Giuseppe at all. I tried my best to remove the barriers and go as quickly as possible but I guess I just kinda suck.

I managed to get to something like 26000 points on my best run but couldn't really improve any further than that.

I love the drawing mechanic and the systems I just wish I were better at them.

The art is super nice especially the title screen really sets the scene for the characters. The music/sound is pretty basic but there's nothing wrong with that.

Overall it was pretty fun I just wish I was better at it and could get the combinations to work so I could make an honest attempt at the leaderboard. Oh well I'll settle for whatever position I get haha.

(+2)

Interesting concept. I like how you make this drawing mechanics and combinations. And the leaderboard gives motivation to get higher score, good desicion.

(+2)

That was really fun! The spellcasting mechanic is novel and I'm impressed how reliable it is... very impressed with how you pulled that off. Makes me feel like a real wizard :)

(+2)

My first run was like : wait am I doing it right ? Reload game

Second run I was fast as Sonic man ! Really fun, truly awesome and keeping on screen the magic you can use to get rid of obstacle is really ingenious. 
Sfx and music are fitting well and Giuseppe is my favorite wizard from now on.
Maybe is a little hard to read what Giuseppa says while running, just that.

(+2)

This is pretty fun once you get the hang of it! I think the runes were a cool idea, kinda hard to do but it is satisfying to pull off. Probably the most enjoyable high score game i've seen in the jam so far. Overall the presentation was great, maybe some sfx for more flare but the music was great for the gameplay! I bet that drawing mechanic was hard to program, props to the team!

(+2)

Cool idea! I had an incredibly hard time keeping up on level 1 but I liked drawing the spells. It reminded me of Okami.

(+2)

It's a cool concept, and we had a lot of fun playing!

However, we did get stuck for a while until we discovered that you need to be touching the obstacle for the spells to work.

Drawing the spells is undoubtedly an original idea!
Keep it up :)